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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

Bank Panic

Bank Panic
GenreShooting Gallery
DeveloperDinamic Software
PublisherDinamic Software
Released1986
Rating
Graphics:6.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
West Bank is a shooting gallery game and a clone to the popular 1985 Bank Panic arcade. It was developed and released by Dinamic Software in 1985, for the CPC, ZX, C64 and MSX.
 
Review
Bank PanicSTORY / GAMEPLAY
Bank Panic was one of my favorite arcade games of the 80s and West Bank was exactly the successful clone we always wanted for our 8bit home computers. You're an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors. You can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer (who will drop a bag of money, making a deposit), a robber (who will attempt to shoot the player) or a young boy (who will be holding a stack of three to five hats, which you can rapidly shoot for a bag of money or bonus time). The level ends when all twelve doors have received one or more deposits. Note that at random intervals, a bomb will be placed on one of the doors and a rapid timer will count down from 99. You must move to that door and destroy the bomb with gunfire! But you should be more careful as shooting a customer, being shot by a robber, failing to destroy a bomb or failing to complete the level before the overall timer (shown by a bar at the bottom of the screen) loses one life. Although robbers can be shot on sight (such a kill is judged -UNFAIR- but carries no penalty), greater points can be earned by waiting until they begin to draw their weapons.

GRAPHICS / SOUND
This version is written for the 48k ZX Spectrum models so the graphics (and the sound effects) are typical. They are nicely designed and (strangely) they are quite colorful. The characters' animation is basic and features only a few frames per sprite but adequate for this kind of game. The game's sound features only some "beep" sound effects.
 
Screenshots
  • Bank Panic
  • Bank Panic
  • Bank Panic
  • Bank Panic
  • Bank Panic
  • Bank Panic
 
Gameplay sample
 
Comparable platforms
MSX
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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